Techniques

Technical
The implementation of physics-based maneuverability mixed with several different environments and enemies provides a breeding ground for players to develop new techniques to survive. This page is dedicated to spreading these techniques in order to help struggling pilots better themselves- if they can better their understanding.

On-Demand Slo-Mo
Calls a slo-mo on your demand repeatedly, slowing down time for a brief second. Requires you to have a special ready to activate, and at least one enemy that is out of range of the targeting system.

Clip Thrusting
Immediately sends the Fighter across a large distance that is impossible to achieve otherwise, without boosts to Turbo Speed and Acceleration perks. Requires a wall and a fair understanding of hitbox interactivity.

Grapple Diffusing
Allows the Mech to grapple without grappling an enemy, allowing it to remain invincible for the duration of its special. Though it has its uses, its practicality is severely limited by how difficult it is to perform, alongside the cutting of the engine, forcing the Mech reaccelerate from zero speed. Requires a special ready to activate, and at least one enemy that is struggling to fight.

Brake Slash

 * Switch variation . Mitigates the amount the Mech moves when attacking, allowing the Mech to inch closer while attacking. A simple reverse thrust when attacking will suffice.
 * Mobile variation . Stops the Mech from lunging forward when slashing, avoiding all the momentum it carries with its swings. Requires the pilot to brake and / or stop turning due to control limitations.

Quick Attack
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